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Road to Hope is a post apocalyptic  TTRPG,  with rules based off the Resistance System (created by Grant Howitt and Chris Taylor)

The world wasn’t always like this. The average person’s life was to wake up, go to work, maybe get a chance to enjoy some hobbies,  hang out with loved ones, sleep, and repeat the cycle. The average person had a roof over their head, could reliably get food, and their biggest challenge of the day might be asking for a raise or finally talk to that cute person who sits across from them on the train ride home. 

Then The End happened. An infection turned people into monsters and despite humanity’s best efforts, civilization fell apart. Now, an average person’s day is to wake up, find supplies, fight off a few monsters and a few people, and pray that they don’t die somewhere in that equation. And if they’re lucky, they find an unoccupied building with an intact roof to sleep under. And for you, a Survivor, that has probably been your life for several years now.

Then you started hearing rumors of a city called Hope. Apparently, they have it figured out. Some rumors say they have a few city blocks secured. Some say they have been able to reliably produce food. Some say they are slowly reclaiming land. Some crazy rumors even suggest that they have found a team of doctors working on a vaccine. But you’ve heard this story at least a dozen times. And every time, the “sanctuary city” turned out to be a fraud at best, and a death trap at worst. But the rumors of this city persisted. The rumors kept spreading. And for one reason or another, you've decided to risk your life to follow up on these rumors.



This game is a playtest version. The game is more or less barebones, and more additions to the system are currently being developed. The game, for now, includes

  • Seven archetypes
    • The Compass. A person who has held onto their principles all this time, and hanging onto them is their greatest strength. Play a Compass if you want to tackle your problems by trying to do the right thing, no matter the cost. 
    • The Doc: Trained in medicine, either from a cushy school before The End or from the blood soaked streets of the apocalypse. Play a Doc if you want to tackle your problems with medical expertise and compassion. 
    • The Doomsday Prepper. They have been preparing for The End long before people realized it was coming. This commitment has paid off. Play a Doomsday Prepper if you want to tackle your problems with foresight. 
    • The Engineer. An expert at fixing and inventing. All they need is time and some parts. Play an Engineer if you want to tackle your problems with technical ingenuity. 
    • The Penitent. A former member of a raider gang, they bring to the table knowledge of the many brutal gangs of the wasteland, and the expertise that comes with it. Play a Penitent if you want to tackle your problems with violence. 
    • The Shield. A person who is unofficially the leader of the camp, and has taken the task of caring for the camp very personally. Play a Shield if you want to tackle your problems with authority
    • The Youngblood. They either grew up in The End, or were really young when The End started. Growing up in such an environment has taught you what you need to know to survive. Play a Youngblood if you want to tackle your problems with audacity. 
  • Rules designed for short term and long term play
  • Premade adversaries
  • Guide for creating adversaries and Destinations (Called "Landmarks" in Heart)
  • Guide for creating Ventures ("Delves" in Heart)
  • Guidelines for running a full campaign (8-12 sessions)

Download

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Click download now to get access to the following files:

Road to Hope (Ver .51).pdf 407 kB

Development log

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